![]() Spies can gain veterancy by pick up veterancy crates or being trained after occupying a Veteran Academy.Red Alert 3 patch 1.11: EVA announcements will no longer play when a disguised spy enters a base.Red Alert 3 patch 1.05: fixed a bug where spies would retain the Tesla effect after bribing a unit while disguised as a Tesla trooper.Red Alert 3 beta patch 1.5: added experience levels.Technology structure: Temporarily disables all tier 3 units, causes tier 3 aircraft (i.e.Construction Yard and expansion structure: Temporarily disables enemy radar and reveals the enemy's vision.Ore refinery: Steal up to 2000 credits, cannot steal more than what the enemy owns.Power structure: Temporarily reduces power to zero, slowing down production and disabling all base defenses and super weapons.Production structure: Temporarily disables production.The best counters against spies are detectors specialized against infantry, especially aircraft like the Twinblade and the Sky-Wing as spies cannot bribe air units. The spy's bribe ability is best used on high-tier enemy units such as the Apocalypse tank and the King Oni in order make the most out of its $1000 cost. ![]() The spy is an unarmed infiltration unit that can be employed to disrupt enemy bases, stall enemy attacks, or steal money from refineries to fund the Allied war effort. Some of these, such as attack dogs and Soviet war bears, were also trained to deal with spies in an efficient, if somewhat messy, fashion. In addition, modern armies have specially-trained units that can detect spies even when disguised. ![]() However, spies were trained to operate without any conventional weapons and their only defense was to avoid detection. In practice, spies may cause large numbers of enemy forces to suddenly turn on their former commanders. The spy's innate knowledge of human psychology, coupled with a surplus of foreign currency, makes a persuasive combination that even the most powerful enemy units have difficulty resisting. In addition, it was standard operating procedure for spies to carry large sums of cash for bribing enemy troops. While inside, spies were able to sabotage infrastructure in a number of ways, such as disrupting a base's power supply, stealing resources from an enemy refinery, or disabling the enemy's high-tech units and production. Allied spies were masters of disguise, capable of impersonating any friendly or enemy infantry, granting them access to the most heavily guarded enemy bases.
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